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Old Aug 24, 2006, 09:52 PM // 21:52   #1
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Question Droks Armor for Necros

I was just run to Droks, and am having trouble deciding what type of Drok's Armor to get. I am currently a Blood Spiker, but Necros have to switch between all the types of magic sadly . Does anyone have Droks Armor that they bought for their Necro? If so, or if you just know, please tell me what type of armor I should get. Thanks!

Last edited by Bill Spellbinder; Aug 30, 2006 at 05:42 AM // 05:42..
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Old Aug 24, 2006, 10:29 PM // 22:29   #2
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No opinions? Cmon...I need to know :\
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Old Aug 24, 2006, 10:31 PM // 22:31   #3
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Probably Scars
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Old Aug 24, 2006, 10:33 PM // 22:33   #4
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Get the scars, the extra energy is benifical to all builds.
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Old Aug 24, 2006, 10:34 PM // 22:34   #5
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I had droks armor for my necro (until I switched to one of the canthan armors). Scars are definately the way to go IMO. You just can't go wrong with extra energy.
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Old Aug 24, 2006, 10:35 PM // 22:35   #6
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Ok, any other opinions?
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Old Aug 25, 2006, 12:43 AM // 00:43   #7
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Scars for the energy. If you do MM then get the bloodstained boots for the 25% increased cast speed of coprse exploitation related skills.
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Old Aug 25, 2006, 01:28 AM // 01:28   #8
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Wow...Scars seems to be the winner, lmao :P

Well...gonna wait a few days anyways, so I will keep this going.

Any more opinions?
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Old Aug 25, 2006, 01:33 AM // 01:33   #9
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Im using Fanatics, with Bloodstained boots. Cant even stand to look at tats or scars more than about 10-15 seconds tops, actually makes me queasy.
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Old Aug 25, 2006, 01:57 AM // 01:57   #10
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I hate the look of scars and tats too but I think itd be best if you got those.

Oh,and by the way,all professions normally change builds not just necromancer.
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Old Aug 25, 2006, 02:03 AM // 02:03   #11
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Well...only other Role Playing character I've used is my Elementalist who has been a Nuker his whole life

But I suppose you are right, most professions do change builds.
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Old Aug 25, 2006, 02:20 AM // 02:20   #12
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If you go MM, I'd stick with Tormentor's or any other armor with the same stats. Of course buy Bloodstained boots. I chose Tormentor's because the added 10 amor is extremely helpful. MMs use Soul reaping and that's where I believe they should get there energy. Remember, a dead MM can mean a dead team.
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Old Aug 25, 2006, 03:28 AM // 03:28   #13
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energy (scars) and a change of bloodstained boots, it's ugly as hell but it gets the job done

personally, after having played a lot of healer monk, it's pretty damn easy in pve to not get killed as a caster of any kind. Extra armor for a caster shouldn't be necessary with an ounce of skill and common sense.
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Old Aug 25, 2006, 03:56 AM // 03:56   #14
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Quote:
Originally Posted by VitisVinifera
personally, after having played a lot of healer monk, it's pretty damn easy in pve to not get killed as a caster of any kind. Extra armor for a caster shouldn't be necessary with an ounce of skill and common sense.
So you believe that you can always find good monks in PvE? From my experience when playing a SS, I've seen more MMs with scars fall than those with an added 10 AL. And the only drawback of Tormentors is the added damage received from holy creatures. How often do you find pure smiting monks in PvE?
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Old Aug 25, 2006, 03:59 AM // 03:59   #15
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1 set of each avalable.

You never know which you might suddenly need

And always, have a pair of Bloodstained Boots.
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Old Aug 25, 2006, 04:06 AM // 04:06   #16
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Quote:
Originally Posted by Shadowfox1125
And the only drawback of Tormentors is the added damage received from holy creatures.
no, the biggest drawback in any necro armor EXCEPT scars is NOT having the extra energy

and I was relating everything there to being a necro, not a monk. My only point about being a monk is that that's how I learned, as a caster, is to avoid damage
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Old Aug 25, 2006, 04:31 AM // 04:31   #17
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A large percentage of the MMs in Factions use the Minion Master armor, which has an AL of 75 when you control 5 or more minions. As a MM, imo, there is no need for the extra energy. Soul reaping is key in any PvE MM build. The typical N/Mo MM uses 16 death, 10 soul, 9 healing. Every death nets you 10 energy. You should have 47 energy max anyways.
But in Prophecies, there is no such thing as MM armor. And the closest alternative is Tormentors. I understand that as a SS necro, the extra energy is needed. I use the energy armor when I go SS or b-spike, but I like the extra armor to keep myself alive and to further support my team.
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Old Aug 25, 2006, 05:34 PM // 17:34   #18
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Quote:
Originally Posted by Bill Spellbinder
I was just run to Droks, and am having trouble deciding what type of Drok's Armor to get. I am currently a Blood Spiker, but Necros have to switch between all the types sadly . Does anyone have Droks Armor that they bought for their Necro? If so, or if you just know, please tell me what type of armor I should get. Thanks!
Forgot to ask, what does that mean? /confused
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Old Aug 25, 2006, 07:25 PM // 19:25   #19
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if you have the money - i suggest tormentor's to wear normally, scars to wear against blessed griffons & other smiters and blood stained boots if you plan on MMing.
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